tag:blogger.com,1999:blog-4519238203196996408.post4098712375800918348..comments2024-02-25T05:38:00.078-08:00Comments on The Hydra's Grotto: Need Help Finding an Alternate Raise Dead/Resurrection Table I lost track ofSteamtunnelhttp://www.blogger.com/profile/02597332921872904036noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-4519238203196996408.post-85498016300754369972010-03-25T12:01:06.192-07:002010-03-25T12:01:06.192-07:00I remember one table on a blog about energy draini...I remember one table on a blog about energy draining. It worked out to either an extra side-effect of too much energy draining, or an alternative to losing levels when energy-drained. <br /><br />You could easily adapt that table to resurrections. <br /><br />I don't remember from where, though. :/ Doesn't help much!<br /><br />But if you reconstructed it yourself, I'd suggest going about it like this: <br /><br />Rarest result: permanent death<br />Rare Results: minor beneficial (can see dead people from now on) and severe detrimental (ability score loss, aging, attract undead more often as random encounters and attacked by them more often in preference to others)<br />Uncommon Results: minor detrimental (fatigued for days after, permanent phobia of undead, permanently lowered body temp)<br />Common Results: cosmetic (hundred-yard stare, chalk white hair, lost sense of taste or smell, animals complain about being near you)<br /><br />That, plus your ideas, should be able to fill out a table with maybe 20 entries. I'd suggest a percentage roll, +5% per time you've been resurrected, with the permanent death appearing at a roll of 110%+. That way a PC doesn't need to worry about losing a character until the third death.Anonymousnoreply@blogger.com