tag:blogger.com,1999:blog-4519238203196996408.post5555928005671593358..comments2024-02-25T05:38:00.078-08:00Comments on The Hydra's Grotto: My Final Thoughts on 4eSteamtunnelhttp://www.blogger.com/profile/02597332921872904036noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-4519238203196996408.post-70375714612716572692011-09-14T07:49:05.274-07:002011-09-14T07:49:05.274-07:00@Scott While your point is partially true from the...@Scott While your point is partially true from the point of view of a single player, it is entirely untrue from the point of a referee. In earlier editions, the only class crunch elements that a referee really needed to be familiar with were the spell lists. In 4E, in addition to all the feats and skills, each class has its own list of powers. This is a heavy load, even if you restrict a campaign to the PHB options (which most players don't much like, in my experience; they want to be able to play assassins and avengers and the whole lot).Necropraxishttps://www.blogger.com/profile/12716340801054739658noreply@blogger.comtag:blogger.com,1999:blog-4519238203196996408.post-78745651785862804652010-08-17T14:46:08.639-07:002010-08-17T14:46:08.639-07:00@Scott- yes the player can handle his character an...@Scott- yes the player can handle his character and the abilities and can keep track of what they say and how they work, but the rub comes in the feat/skill/power interactions not just within the player's character but also of anything the character encounters. There are a lot of interactions to check.<br /><br />@PA- few analogies carry over completely. It does start to break down when you run it that far, but as far as I know my D&D game does not create a self aware system when we play. A self aware system does not need to understand itself to function. I am simply saying like biology or a car there are a lot of interactions between the parts. <br /><br />@psekler13- Yeah everything is on the sheet (or on the cards) but the same is true in all previous editions. And in truth not ALL the information in 4e is on ALL sheets. Some roll with just a name of an ability on a sheet.<br /><br />Thanks for you comments guys!Steamtunnelhttps://www.blogger.com/profile/02597332921872904036noreply@blogger.comtag:blogger.com,1999:blog-4519238203196996408.post-65165383836587166152010-08-17T08:12:07.231-07:002010-08-17T08:12:07.231-07:00More options do increase complexity. 4e manages to...More options do increase complexity. 4e manages to mitigate that complexity by similarity of options and/or consistency of language.<br /><br />3.x was and is a more of a bear with options. My father, who has been a member of my D&D group for over 30 years now still gets lost. He has one class out of an optional rule book and needs to reference that book and the main rulebook when playing and it's always a pain in the ass as he can't keep straight what is in what rulebook and any special ability the DM hasn't committed to memory requires play to slow down. <br />4e has just smoothed things over a bit and normalized exceptions with complex rules.<br /><br />I find players often like the tweaks and benefits but are prone to not what to have to be hindered by recording all related data and keeping track of "picky" rules. Placing a burden on the DM to keep track of many dozens of exceptions present.JDJarvishttps://www.blogger.com/profile/07691101939920824546noreply@blogger.comtag:blogger.com,1999:blog-4519238203196996408.post-43401473588039346492010-08-16T19:12:07.356-07:002010-08-16T19:12:07.356-07:00Even your example of a bioogical system doesn'...Even your example of a bioogical system doesn't add up. We "play" in our bodies every day, yet we seldom become so overwhelmed that we cannot handle it. Even when considering the most complex thing we do as organisms, reproduce, we still do not get overwhelmed by our own complexity. It takes no brains at all to reporduce. Well evolved systems function on simple concepts expanded in fractal fashion, and the handling of complexity is spread over many "governances", with each one only having a much smaller scope. <br /><br />Handling time is much greater with 4e than any of the OSR favorites, but the modularity of the game has nothing to do with that. It is just inherently more complicated. The modularity actually cuts down on some of the handling time because all you need to know are the exceptions that you are playing with, not every exception there is. In the same way that biological systems are "modular", and hence individual systems self regulate with input from other systems, gamers can self regulate with input from other players. Play your character, and everything works out.Precocious Apprenticehttps://www.blogger.com/profile/02681974048758342146noreply@blogger.comtag:blogger.com,1999:blog-4519238203196996408.post-78626485046535923892010-08-16T18:10:48.178-07:002010-08-16T18:10:48.178-07:00I have to agree with the author as far as his opin...I have to agree with the author as far as his opinion of 4e goes and I think he supports his ideas.<br /><br />I think the previous poster saying the game continuing to expand doesn't automatically mean that the game's complexity will also expand is easily proven incorrect with 4e when the game stops so someone can check the exact definition of a slide, push, pull, whatever, etc. or..ahem, needs a "digital tools suite" to keep track of stuff.<br /><br />Now, like the author, I like 4e.<br /><br />For me personally, I like it as a tabletop one encounter affair. Maybe similar to the popular D&D Encounters ironically, which it seems well suited for...or as I like to call it Magic: The Gathering, The RPG.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4519238203196996408.post-67189305785236998042010-08-16T18:10:36.470-07:002010-08-16T18:10:36.470-07:00I suspect most people who say 4e is slow or comple...I suspect most people who say 4e is slow or complex are being more than a bit unfair or speaking from a position of hearsay/not knowing. It's far less complex than 3e and requires far less book referencing than any other edition I've played since 1978. (Well, at least as far as AD&D and Basic are concerned..) <br />Yes, even if you are playing an epic level goliath invoker (that's several options not included in the PHB). Because why? Because everything is on the character sheet, and because there's very little left to interpretation. I've never carried so few books to games in my life, and by the end of my AD&D days, I was carrying a small library wherever I went. <br /><br />The *real* difference between old and new is exactly that-- that 4e relies less on DM interpretations and spot-rulings, which I think it does to it's own benefit. Some people have an issue with that. Not me. But hey, personal preference!<br /><br />But extra races and classes? No problem.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4519238203196996408.post-41167588031158694442010-08-16T15:18:03.475-07:002010-08-16T15:18:03.475-07:00I think the idea that as the number of new options...I think the idea that as the number of new options increases, the complexity of the game also increases is a flawed one. This is why:<br /><br />At the game table, no matter how many books come out, or how many online supplements are released, a player who is part of a group that uses only the PHB needs to know roughly the same amount as a player in a game that uses ALL books.<br /><br />That player needs to know his class. He needs to know his set of powers, feats, path/destiny features, items and rituals (if any). He doesn't need to know every other class in the game. He needs to know some superficial details about his companions' classes, and he needs to know the game's rules.<br /><br />By and large, this hasn't changed from when the game was released. Yes, there are more options for how you can modify your character, but the digital tools suite makes this a largely trivial task.<br /><br />Taken as a whole, the game continues to expand, yes. This does not automatically mean that the game's complexity in play will also expand. There is a leap of logic here that is not supported.Scotthttps://www.blogger.com/profile/17817454535103324280noreply@blogger.com