So I have been gone again for a while, busy with other more pressing issues- like work. Anyhow, I should appear again on a more regular basis now, but I wouldn't take my word for it. I wanted to post a little more about wilderness hexagons, mainly about being in bow-shot. My next hexagon related post will be a bit about mapping on 1 mile hexes using the old traditional hex symbols.
Anyhow, I wanted to make sure readers understood about being in bow-shot in my previous hexagon post. Dan Collins (aka Delta) over at Delta's D&D Hotspot has through his research become the undisputed master of D&D ballistic knowledge. He has numerous articles about D&D ballistics. Go see for yourself. However some of the best are the ones where he crunches the numbers and determines what the penalties and ranges really should be based on how things really work: here, here, and especially here. (Yes we both know its a game, yes we should relax, but stuff like this relaxes us. And what the heck, its fun!)
If you read the first one you find that the best of the best archers are only hitting a stationary, unarmored man sized target at 220 yards @ 16% of the time. Something at the edge of the hex might be a believable shot. So if you are a high level character and the target is unarmored and eating lunch on a rock, you might have a chance. Conversely, hitting an army in the next hex is 100%.
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