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Thats all to say that while I was doing this I realised two more design goals for Codex:
- All your character information should fit on an 4.25x5.5 inch piece of paper, front sided.*
- The only changes that should be made from edition to edition of Codex are text corrections, correction to broken rules logic (ala polymorph in 3.x) and expansions worth adding.
So once we have the rules for Fighters in Codex the method to make a fighter should always be the same, unlike other RPGs where they are significantly different from edition to edition. This is to say that an edition change should not make you have to a) convert your character or b) reimagine your character. The stats with very minor tweaks should just work.
4e does rock on its own merits. One thing I really liked was that if you really wanted, you could have a fighter who is trained in Arcana. Perhaps my next character will be a ranger or fighter or paladin or warlord who hunts necromancers...
*Why such a specific size? Because I have decided that digest format rocks on toast! Everyone remember this:
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